Credits
Mesquite was begun in 1997, but its roots go deeper, to the initial
development in 1985 of MacClade,
which even from the start allowed interactive manipulation of
trees and interpretation of character evolution. As features were
added to MacClade through the years, most from Wayne Maddison
in early versions (1 and 2) and from David Maddison in later versions
(2, 3 and 4), MacClade developed an exploratory approach to phylogenetic
calculations with a distinctive user interface. After MacClade
version 3 was released in 1992, the coauthors worked to ready
version 4. Almost all of the many new features in version 4, including
the new facilities for molecular sequence editing, were the results
of David's efforts. Wayne's efforts on MacClade 4 involved an
attempt to graft a modular architecture onto MacClade to allow
plug-ins so that its capabilities could be extended. This, we
hoped, would allow us and other programmers to add many new tree-based
analyses to MacClade. After about a year of work on this, it became
clear that grafting this new architecture on to an existing program
was not going to work. MacClade was then returned to its original,
non-modular state, and it was within this more traditional framework
that David completed MacClade 4.
In order to build the desired modular architecture, Wayne had
to start from scratch, and so a new project was born in July of
1997. The very first prototype, after one day of work, can be
seen here (for the first
few days it was called BeanTree, before it became known as Mesquite).
Mesquite's vision, exploratory nature, and its user interface
borrow extensively from ideas developed in MacClade, but the underlying
architecture is quite different.
The subsequent chronology of the Mesquite project is:
- August 1998 - first public demonstration (Cambridge University)
- July 1999 - limited seeding to a few developers
(prototype version 0.9d2)
- August 1999 - project web page on-line (currently
at http://mesquiteproject.org/)
- 29 September 1999 - broader release to developers
(prototype version 0.9d5)
- early 2000 - passed 100,000 lines of total code,
and 200 total modules.
- 12 May 2000 - prototype version 0.9d19 posted
for testers.
- 26 June 2000 - Mesquite introduced at Evolution
meetings, Bloomington, Indiana (prototype version 0.9d28)
- 14 March 2001 - first public beta version (vresion
0.95 d 80)
- 2 April 2001 - public beta version (version 0.96)
- 24 July 2001 - version 0.98 with source code released
- 21 August 2002 - version 0.99 released
- 14 September 2002 - version 0.991 released
- 27 September 2002 - version 0.992 released
From July 1997 through October 2000, the architectural design,
programming and documentation for the basic Mesquite libraries
and modules was done by Wayne Maddison, with occasional input
from David Maddison. David entered the project in earnest in November
2000. (Other packages of modules for the Mesquite system are due
to other authors: for instance, the Rhetenor package of morphometrics
modules is by Eric Dyreson and Wayne Maddison.)
Acknowledgments
Mesquite was developed with the assistance of a Fellowship to
WPM from the David and Lucile Packard Foundation, and the patience
of our families.
For feedback, including bug reports, on various versions of Mesquite,
we thank Peter Midford, Michel Laurin, Mario Cozzuol, Korbinian
Strimmer, Alexei Drummond, Lacey Knowles, Matt Hare, Jennifer
Steinbachs, and Margaret Thayer.